Skyrim Vittoria Vici. Passage of the dark brotherhood

no comments

Skyrim - Dark Brotherhood (walkthrough)

The Dark Brotherhood is an ancient group of assassins whose hideouts are scattered throughout the game world. Having performed certain actions, you yourself can join the dark brotherhood and go through a large number of missions in any way related to this organization.

In this article, we will tell full walkthrough of the dark brotherhood of skyrim.

Joining the Dark Brotherhood:

To become one of the brotherhood will require a lot of effort. The fact is that The Dark Brotherhood has no official representation, and all its bases are located in hidden places. But one of the members of the dark brotherhood can be found and by following some instructions, you can become one of them.

To do this, you must go to one of the cities or settlements of Skyrim and listen to people's conversations. Sometimes, some villagers start a conversation about a boy named Aventus Aretino, who brought the Dark Brotherhood to a halt with magic.

After that, you will have a quest in your journal "Lost Innocence".

To complete this quest, travel to Windhelm, House of Aretino. With the help of master keys, break the lock and enter the house, there will be a boy Aventus, who will take you for one of the dark brotherhood.

Next, he will ask you to kill Grelod the Good, who in every possible way mocks the orphans in the Riften orphanage. No matter how you kill Grelod, none of the orphans will tell you what happened, and Aventus will give you a plate worth 100 gold.

Completing the quest "With such friends ..."

After a short time, a messenger will come to you and give you a note with the words "We know", and when you go to bed, you will be kidnapped by the brotherhood and moved to an abandoned hut. In the hut, you will meet Astrid, who will say that the order to kill Grelod was meant for her. To repay the debt, Astrid requires you to kill one of the three captives who are next to you.

In fact, you do not have to kill the prisoner, but for this you will need to send Astrid herself to the next world. Of course, by killing Astrid, you will not be able to join the dark brotherhood, becoming her enemy, so it is better to make a choice on one of the prisoners. After killing the prisoner, you will go to the secret hideout of the dark brotherhood, where you will become one of them.

Once in the Dark Brotherhood hideout, Astrid will approach you and tell you to take some assassination quests from Nazir. Also Astrid will give you dark brotherhood armor suitable for the respective activity. You can find Nazir in the crowd of other members of the fraternity, who are entertained by the girl Babeta.

After talking with Nazir, you will receive an order to kill the following persons: Beitild, Narfi and Ennodius Pafia.

1. Narfi is located in Ivarstead and you need to kill him very carefully, as there are guards walking nearby.

2. Beitild lives in Dawnstar and you can kill her late at night when she sleeps at home.

3. Ennodius Pafiy lives near the village of Anga in a tent. You can kill Ennodius by any means, since there is no one close to him.

After completing all orders, return to Nazir and receive a reward.

Completing the mission "Goodbye Love"

In this task, you need to go to Markarth and complete the order of the assistant pharmacist named Muiri. In total, you will have two targets: Alain Dufont and Nielsin, although the latter can not be killed.

To kill Alain Dufon, go to Raltbthar, in addition to our goal, there will be a large number of bandits located in various rooms. You won't be able to stealthily kill, so just clear all the rooms, including Dufont and his personal bodyguards.

Nielsin Shatter-Shield will be much easier to kill, just go to Windhelm and wait for the night. As a rule, Nilsin wanders the street until late at night and often enters the hall of the dead, where the murder will take place as discreetly as possible. As a reward for this, you will receive 600 gold and Muiri's ring, which improves the quality of potions by 15%.

Completing the quest "Whispers in the Dark"

After the arrival of one of the important members dark brotherhood named Cicero, the order in the organization begins to change dramatically, which Astrid does not like. In order to find out what Cicero is up to and what role the coffin of the Night Mother plays, Astrid asks you to conduct a thorough surveillance.

To do this, you must sneak into the room to Cicero and climb into this coffin.

After that, Cicero will go into his room and will not say anything important, but instead you begin to hear the voice of the Night Mother. Further, the mother of the night says that now you will be her voice in the dark brotherhood, and that the first person she wants to meet is Amon Motierre. Having told everything to Cicero and the brotherhood, the task will be completed.

Completing the quest "With the death of silence"

After committing several contract killings on Nazir's tip, Astrid comes to you and gives permission to meet with Amon Motierre. Amon is located in Volundrud, in the next room right behind the entrance. During the conversation, Amon says that he is an adviser to the Emperor Titus Mede II himself and wishes his death.

To make you understand the seriousness of intentions, Amon hands over the letter and the Amulet of the Elders. Astrid doubts its veracity and therefore asks Delvin to check the amulet in the Rat Hole tavern (Riften). After reviewing the amulet, Delvin declares that such things are not just thrown around and the intentions of Amon Motierre are as serious as possible.

Complete the quest "Till Death Do Us Part"

Now Brotherhood completely believed Amon, and decided to kill the Emperor. The problem is that the Emperor is not in Skyrim, and in order to summon him, you will need to kill his cousin Vittoria Vici. You need to kill Vittoria right at her wedding with Asgeir Snowmobile, one of the most important personalities among the Stormcloaks.

According to all the inhabitants of Skyrim, the weddings of such individuals should end the war, but the murder will break all plans, and the Emperor will be forced to go to negotiations. There are various ways to kill Vittoria, but the following will be the most effective:

1. Shoot Vittoria with a bow left on the balcony at the time of the speech.

2. Throw the statue of the Gargoyle right on Vittorie's head.

After killing the bride, Vizara will come running to you, who, thanks to a diversion, will give you a chance to escape from Solitude.

Completing the task "Vulnerable Spot"

A new target to attract the Emperor's attention will be Gaius Maron, son of Commander Penitus Okulatos. In addition to the murder, you must throw him a note stating that it was he who planned the murder of Titus Mid II. The difficulty of killing Gaius Maron lies in the constant movement around Skyrim, so before that you must steal the schedule of all checks at the Penitus Okulatos headquarters.

After that, wait until Guy Maron is in one of the cities and kill him, if you wish, having dealt with his guards.

Completing the quest "Cure for Madness"

While you were completing tasks, Cicero staged a pogrom and almost killed Astrid, thanks to which he signed his own death warrant. Hoping to escape, Cicero fled in an unknown direction, and Astrid's husband went in pursuit.

To help Arnbjorn and kill Cicero, Astrid gives you the horse Shadowheart and a hint that some answers about the jester's location are in his room. After finding five sheets in Cicero's room, you realize that there is another shelter and the jester is definitely there. When you reach the second shelter, you meet the wounded Arnbjorn, who will tell you that Cicero's vein was cut, and you can find him by following the trail of blood.

After listening to the advice, you follow the tracks and come to the entrance to the shelter, by the way, the password will be the phrase "Innocence my brother." Then everything is simple, follow the bloody trails, go through traps and kill ghosts. At the end, you can decide whether to kill Cicero or not, any actions are of no particular importance.

Completing the quest "The Killer Recipe"

Now you need to kill the chef Gourmet, who will cook for the emperor after arriving in Skyrim. But there is one problem, the fact is that no one knows who a gourmet is and what he looks like, the only confirmation will be the letter that he carries with him.

Therefore, before you kill the cook, you need to find him, for this you will need to interrogate one person named Anton Viran. Anton is located in Markarth and works there as a cook, having learned the necessary information, kill Viran and go in search of Gourmet.

It turns out that the best cook is the orc Balagog gro-Nolob, who currently lives in the Night Gate tavern (White Coast). You can kill the Gurman at the moment when he goes out on the bridge for a walk. After committing a murder, take a letter from Gurman, and hide the body in the water.

Completing the quest "Death of the Empire"

We leave for Solitude and with the help of a letter we go to the kitchen as a Gourmet cook. Next, we prepare soup with poison and serve it to the emperor. After eating a few spoons, the emperor, not understanding what was happening, dies right at the table. At this moment, you can only run, but at the exit you are blocked by the guards and Maron.

It turns out that it was a double of the emperor, and the guards were specially preparing an ambush for you and the entire dark brotherhood. After dealing with the guards, run to the shelter as soon as possible, as it is being stormed by an entire imperial army.

Completing the quest "Death Incarnate"

In a hurry, we return to the shelter, where you have to participate in a small battle in which Arbjorn will die. As a result of the fire, you and Nazir are trapped, and the only way out is to climb into the coffin of the mother of the night. After that, the coffin lid will close and you will find yourself in the water. Fortunately, other survivors from the dark brotherhood will have time to save you.

Next, you find Astrid completely burned and covered in blood on the floor, it turned out that she betrayed you in the hope of saving the brotherhood. Realizing her mistake, Astrid performed the black sacrament on herself in order to atone for her guilt before the brotherhood. After that, you must take the dagger and finish off the tormented Astrid, moving on to the last unfinished goal - killing the Emperor!

Completing the quest "Glory to Sithis!"

In the last main mission of the dark brotherhood, you must get to the real emperor and finally send him to the next world. After talking with Motierre in Whiterun, you will learn that the emperor plans to sail from Solitude back to the capital and that Maron will also be on the ship. To complete the case, go to the port of Solitude, where you will meet Maron.

After killing Maron, swim to the Kataria ship, which is moored on the opposite bank. You can climb onto the deck by anchoring, then everything is as usual, deal with the bodyguards and enter the Emperor's room. It turns out that Emperor Titus Mede is very old and at the same time wise, he knew that you would come and he was ready for death.

After a short conversation, Tit Mead asks for the last favor, and this is the death of the traitor Amon Motierre. After killing the real emperor, go to Motierre, find out where he left the reward, and decide whether to kill him or not. Next, take the gold, and invest this money in the restoration of the dark brotherhood shelter. Thanks to this, you will become the leader of the brotherhood and will be able to enjoy all the benefits of the shelter.

Summing up - Passage of the dark brotherhood of skyrim:

Now you know the whole process of passing the dark brotherhood skyrim. But the adventures do not end there, because after the restoration of the brotherhood, Nazir and the Night Mother have a lot of "work" that there is no one to do. Good luck!

Joining the Dark Brotherhood

For starters, we can ask around for various rumors in the taverns of Skyrim or just from people. From the rumors we learn that the boy from Windhelm Aventius Aretino appeals to the dark brotherhood. We go to Windhelm, find Aretino's house there, go inside and see how the boy performs a dark ritual and calls out to the mother of the night.

Lost Innocence 1

We approach the guy, he is glad to see us and entrusts us with a contract to kill Grenod the Good from the orphanage in Riften. We go to the Noble Orphanage, which is located in Riften and kill the grandmother. The children are happy and so are we. We return to Aretino in Windhelm, he is pleased and hands us a silver plate worth 100 gold. After completing the quest, we need to wait a certain time, and after that, in one of the cities of Skyrim, a messenger will run up to us and hand us a mysterious note, which will show a hand and the inscription “We know”, after that we need to sleep for eight hours.

With such friends... 2

After we were given a note and we fell asleep, we wake up in an incomprehensible place to us, and an incomprehensible woman in the clothes of an assassin is talking to us. The woman's name is Astrid and we need to pay for the murder of the old woman, because we stole her from the Dark Brotherhood, but can we pay with what? Life, but not ours, but the life of one of the three people with bags on their heads who are in the same room with us. It doesn't really matter which one we kill. And we can also destroy Astrid herself and then the quest "Farewell, Dark Brotherhood" will start, see paragraph 5 of the content "Farewell, Dark Brotherhood". We are not in a hurry to kill Astrid yet, but we will kill one of the three targets ... or all three at once, as your humble servant did. We approach Astrid - she is pleased with us and gives the key to the hut, and also gives the location of the dark brotherhood. The TB hideout is located west of Falkreath. We go there and call the password "Silence, my brother." We go inside and talk to Astrid. In the shelter you can find the "Stone of Barenziah", which can be given to Vex in the "Rampant Flask" under Riften if we joined the Thieves Guild. There you can take a useful word of power. We go to Nazir and take contracts for murder from him.

Main Quest Line

Contract: Kill Baitild

We need to kill Baytild, who owns the Mine in Dawnstar. We go to Dawnstar and find Baytild there. There are two ways to destroy our victim. You can tell her that you are from the Dark Brotherhood, and she herself will start attacking you in the middle of the whole audience, and you can safely kill her. You can wait until 12 o'clock at night and kill her when she sleeps. I chose the first one because it looks more legal.

Contract: Kill Ennodius Papias

We need to kill the former owner of the sawmill in the village of Anga - Ennodia Papia. Here the most difficult thing is to get to the village itself, but its location is indicated by a marker on the map, so this difficult task is quite simple, and killing Ennodius is generally easier than ever, you can talk to him, and he will run away from you, quite funny.

Contract: Kill Narfi

We need to go to Ivarstead. Those who completed the main quest will find it easy to get there. In Ivarstead, we need to find Beggar Narfi, he is in his own burnt house. I felt sorry for him, the house burned down, and even the dark brotherhood came. The author of this passage is generally a compassionate person, but what will you not do for you, gentlemen readers. Try to kill him secretly and give him the opportunity to run away so that the guards do not notice you, the author of this passage threw him into the river and Narfi carried the waterfall away.

After completing all three contracts, we return to the sanctuary and see the scene of the arrival of the mother of the night and ... Cicero. Astrid will give us a new contract, and we give the completed ones to Nazir.

goodbye love 1

This is our first serious contract that Astrid gives us. We need to go to Markarth and find Muiri there. After talking with Muiri, we will need to kill her former lover Alain Dufont and additionally Nilsin Shattered Shield in Windhelm. Don't forget to get the Lotus Extract from Muiri. To begin with, let's kill Dufon, for this we go to the Dwemer ruins with the unpronounceable name "Raldbdthar". We interrupt at the entrance of the bandits, we go inside. We destroy the robbers, and if we go around and open the door of the expert level, then we can go around the bandits in the central hall and shoot them from the Dwemer catapults, however, the projectile will not hit Dufon and we will have to finish him off manually. After killing Dufon, we leave the ruins and go to Windhelm to kill Nielsin Shattered Shield, but this is an optional task. Killing Nilsin is easy: either during sleep, or at 7 pm when she is in the Hall of the Dead. Nilsin is a good person, besides, her sister was killed, so if you don’t really need gold or you are not a murderer (which is impossible, given your belonging to the dark brotherhood), then you don’t have to kill her. We return to Markarth and tell Muiri about our successes. If you have completed both of her orders, she will be pleased and will give you more money, as well as her ring. After that, if you have Mara's amulet, you can marry her. After talking with Muiri, we must return to the shelter and talk to Astrid.

Whispers in the Dark 2

We need to hide in the coffin of the Night Mother. If you suddenly went to look for the coffin from the side of the door locked at the master level, then go around on the other side, the door will be open there. Having found the coffin, we break open the lock and climb inside. Soon Cicero appears, and the mother of the night speaks to us. After Cicero discovers us, and we become a listener in his eyes. Astrid doesn't like this, so she instructs us to go get more contracts from Nazir. Nazir will give us two more contracts.

Contract: Kill Lurbuk

We have to go to Morthal and kill the orc bard Lurbuk there. The best way is to wait until Lurbuk is asleep and most of the tavern patrons have left. It's about 2 am. After that, you can safely destroy this funny character.

Contract: Kill Herne

This time we need to destroy the vampire Herne (I love our localization). We leave for the Half Moon Outpost - this is the most difficult part of the contract. Herne himself is a fairly easy opponent, and he, like his girlfriend, can be destroyed with any weapon, despite the fact that he is a vampire. You can kill both himself and his girlfriend. It all depends on the time and place of the murder. AI packets are dumb, so use "wait" at your discretion.
We return and hand over the contracts to Nazir. After we enter the hideout, Astrid will meet us.

With the death of silence 3

Astrid decided to listen to the Night Mother and sends us to Volundrud to Amon Motierre. Finding Volundrud is not difficult, given that a marker on the map points to it. Arriving in Volundrud, we find Motierre and take a letter and an amulet from him, and also learn about a very unusual goal. We return to Astrid in the shelter (see Silence of Tongues).

The Silence of Tongues (Optional)

At the exit from Volundrud, we can find a diary (it lies next to the skeleton to be killed and a pile of gold), the diary says that someone important is buried here and we need to find ceremonial weapons. Both weapons are located in the first location.

With the help of two ceremonial weapons, we will be able to open the door to the Cairn of the Elder. Find Quenel Tongue and kill him. You can take a sword from his corpse. Next to Quenel is the Word of Power, we study it. Quest completed.

After we got back to the Sanctuary and talked to Astrid, we need to go to the Ragged Flask, an inn that is located in the Rat Hole, which is located in Riften. Finding the "Rat Hole" is simple, go to the square and jump down into the channels, get out of the water and look for the right door. After finding Delvin Mallory in the Ragged Flask, give him the amulet for evaluation. We return to Astrid and listen to her further instructions.

Before you go to the wedding, I advise you to drop by Nazir and fulfill his contracts.

Contract: Kill Anoriath

Killing Anoriath is extremely easy... I would say stupid. You can kill him right in the city, just tell him that you are a hunter, and he is a game. Anoriath can be killed in other ways, such as when he goes out hunting from the city or in his own bed. I killed him in public.

Contract: Kill Ma'randru-jo

Our next target is a Khajiit wizard who travels with caravans. The hardest part is finding the caravan, but the location of the caravan is tracked on the map. Having found Ma'randru-jo, the easiest way is to choose the second dialogue point with him and he will attack you himself, forcing you to answer. In case your character is a Khajiit, Ma'randrujo will have a unique dialogue with you.

Contract: Kill Deekus

The lightest of these easiest contracts. Deekus is an Argonian marauder, and at the time of our search, he is just cleaning one of the broken ships, namely, Hela's Caprice. Once you find Hela's Caprice, you can destroy it in any way you can and at any time. You can talk to him. After Deekus dies, clear out his camp and Hela's Folly.
After completing all three contracts, we return to Nazir's hideout for a reward and take another contract.

Contract: Kill Agnis

We need to kill the old maid Agnis in Fort Greymoor, located near Whiterun. There can be both bandits in the Fort, as well as Stormcloaks or Imperials. If the soldiers attack you - fight, but if not, then Agnis is inside the fort in the left wing and it is quite possible to kill her without running into trouble. After killing the grandmother, we return to Nazir for a reward. After completing the contract with Agnis, Nazir will give us two more contracts.

Contract: Kill Helvard

We have to kill Helvard, the housecarl of the Jarl of Falkreath himself. This contract can be completed first, as the hideout is located near Falkreath. In a conversation with Helvard, choose the first or second dialogue option. He will attack you. If the jarl and his assistants then attack you, then there is another way. We wait until 2 am and kill him secretly in our own bed. He is a VERY easy opponent.

Contract: Kill Meiluril

This time, you need to kill the Dunmer explorer Meilurin, who is conducting his research in the Dwemer ruins of Mzinchaleft. We need to go to the ruins. At the entrance we interrupt the bandits and inside we do the same. After we find Meiluril. You can talk to him, or you can kill him without talking. We return to Nazir for a reward and the last contract.

Contract: Kill Safia

This is Nazir's last contract and, as he himself claims, the most difficult. In fact, the same insanely simple task, only Safiya's corsairs are dangerous. If you've been through the Thieves Guild, you've probably already come across one of the crew members of the captain of the Scarlet Wave pirate ship, moored in the docks of Solitude. We're heading there. Personally, no one attacked me, and I calmly dealt with Safiya one on one. After the death of Safiya, we go to Nazir for a reward.

Until Death Do Us Part 4:

We have to kill the emperor's cousin at her own wedding. Tragic. You will receive a bonus if you kill Vittoria Vici when she is giving a speech to the guests. Approach Gabriela and Babette, they will help you with very practical advice. Let's go to Solitude. The wedding is open and takes place outdoors. Don't waste time, time is precious. The best way to kill Vittoria Vici is to drop a statue on her or shoot her from a certain point.

Climbing up the stairs, you can go around the wedding from above, find the statue (it is one and in the shape of a head) and throw it on Vittoria at the right time.
There is another version of the development of events.

Entering this door:

You will find yourself in a convenient place for archery, in addition, Gabriella left you very nice and good gifts there.

I would advise you the second way, but in any case, Vizara appears and covers us, and we must run away as far and quickly as possible if you do everything right - the guards will not attack you, but the guests will attack (if they find us, of course, in the first option, it will be quite problematic for them). Do not be afraid for Vizara, everything will be fine with him. We return to the shelter and receive the following order.

Vulnerable Spot 5

Astrid instructs us to talk to Gabriella and find out from her the details of the next task. We do as Astrid says. We need to kill and shame the victim, in this case, Gaius Maron, an agent of the Imperial Security Service. To begin with, we go to the village of Dragon's Reach, which is located near Solitude. We steal Guy's timetable from Post Penitus Okulatus, wait for the day corresponding to the schedule, and with the help of fast travel we get to the desired city. The most important thing is to follow Guy's schedule (no need to follow him!). Where to get the schedule, it is written above. Personally, I killed Guy Fredas in the evening in the Watchtower of Markarth. After killing Guy, plant a compromising letter on him and return to Gabriella's hideout. If you kill Guy in the Dragon Bridge or on the road, you will not get a very interesting reward, so I advise you to follow Guy's schedule exactly and kill him in the city. If the task is incomplete, then you will miss a very important part of the story.

Cure for Madness 6:

While we were gone, a small tragedy happened in the shelter. Cicero went berserk and wounded Vizara, but not mortally. Gabriella meets us and asks to speak with Astrid. After we talked with Astrid and saw everything with our own eyes, we go to search Cicero's room. In Cicero's room we find the diary and take it to Astrid. Leaving the shelter, we see a picture of how the legendary horse of the dark brotherhood appears from the void - Tenegriv. Now Tenegriv belongs to you.
Before you go to complete the task, go to Whiterun to Olava the Weak for a prediction (if you, of course, received this task).

NOT NECESSARY.
After receiving the prediction, we have to find an assassin from the past. To do this, we need to go to the forest stronghold.

The forest stronghold is the base of the Outcasts of the Reach. We go inside, cut through the outcasts, go through the guillotine trap, find a door with a master level lock, go here:

And we take the key to the master level door from the outcast. We open the door, kill the outcasts on the bridge and go to the next location - a huge outcast bastion in the open sky. It's hard to give you advice here, especially considering that my character was strong enough and hacked to death all the outcasts, taking the bastion by storm. However, you can just try to run past them, in any case, we need to get into the Witch's Nest. In the Nest, the hottest part awaits us, a bunch of witches and fortune tellers. When you reach a room with a throne and a bridge that can be lowered, pull the lever that is located to the left of the throne. Behind the secret door lies an assassin from the past. The killer has a set of Ancient Armor of the Dark Brotherhood. Reaching the end of the Witch's Nest is not worth it, because the reward is zero.

(sequel to Cure for Madness)

Let's go to Dawnstar. We head along the map marker towards the Dawnstar refuge of the Dark Brotherhood. At the entrance to the shelter, we see Astrid's wounded husband, we talk to him and go inside the shelter (we learned the password from Cicero's diary). After entering the hideout, pick up a set of jester's clothes in the first room of the hideout. We make our way through traps and guards into ice caves. In the caves we defeat Udurfrukt - the troll. We pass through the tomb and find Cicero. And now we have to decide whether to kill Cicero or not. It's up to you to decide. If you kill him, the mother of the night will be disappointed, and if you leave him alive, he will appear later (not as an enemy, but as a very useful ally, and in fact, Cicero was right, this turns out later). We return to Astrid and report success.

Killer Recipe 7:

Astrid instructs us to talk to Festus Krex. We go to Festus and ask him about the details of our task. We need to go to Markarth's Understone Keep and find Anton Viran there. Having found Anton, we speak with him and convince him to tell about everything he knows about Gurman, and then we kill him. At about 1 o'clock in the morning, both Anton and his henchmen will be sleeping - kill him while everyone is sleeping. After killing Viran, we go to the Night Gate tavern, but we don’t kill the orc as soon as we find it, but wait for him to walk by the river. At one in the morning, Balagog goes to bed. The orc wakes up at six o'clock. At noon (12 o'clock), Balagog goes on a treasured walk.

This is the best place to kill Balagog (he will stay here for up to 4 hours). After the kill - throw his body into the river (move the cursor over the body, press the E button and move) and pick up the gourmet certificate from the body. After we kill Balagog, hide his body in the water, take the letter from the body, return to Festus Krex for a reward and further instructions.

Death of an Empire 8:

The Emperor's hour is drawing to a close. We need to talk to Astrid and find out from her the details of the plan to kill the Emperor. We leave for Solitude, find Commander Maron there and hand him the Gourmet certificate. We go inside the Dark Castle. We talk with Gianna, and then we take from the shelf, which is located to the left of Gianna, a chef's hat. We put on the cap and talk to Gianna. We need to prepare a dish, and this is the most comical moment of almost the entire Dark Brotherhood, you can put anything in the dish, from carrots and vampire ashes to imperial sepim (coins), very funny. Do not forget to add the last ingredient to the broth - the root of the frying pan. Since we will analyze the killing of the Emperor with poisoned food, and not anything else, I strongly advise you to add the root of the brazier, otherwise the quest will go the other way (namely, you will have to kill the Emperor manually). After preparing the broth, we follow Gianna to the imperial table and poison Titus Mid II (and also get a lot of pleasure from what we see). You can take imperial clothes. After the death of Titus, we kill the Penitus Okulatus and run from the Castle through the door in the hall where Titus was killed (behind the table). At the exit from the castle, a surprise awaits us. We were framed and deceived. We destroy the Penitus Okulatus and run to the very bottom of the tower, the guards will be waiting for us, but we can buy it off or just run away. Having got out of Solitude, we return to the shelter of the Dark Brotherhood.

Death incarnate 9:

Near the shelter, Penitus Okulatus are waiting for us, we destroy them, poor Festus was fired upon and nailed to a tree. We go inside the shelter. Everything is filled with oil. In the first room, Vizara is lying covered in blood and undressed, in the next room Arnbjorn is fighting, but, unfortunately, he cannot be saved. We kill Arcturus, Penitus Okulatus, who attacked Nazir. We speak with Nazir. After the conversation, we run to the mother of the night and hide in her coffin. After some lull, they find us ... Babette and Nazir, they escaped. After all that we have experienced, we learn from the Night Mother that Astrid is alive, we go to her and see what is left of her. We speak with her, and after talking we take the blade of grief, kill her and become the head of the dark brotherhood. Back to the Night Mother.

Glory to Sithis! 10:

The true emperor must be killed! Amon Motierre's contract must be completed. Let's go talk to Nazir. After talking with Nazir, we must find Amon Motierre in the "Prancing Mare", located in Whiterun. Having found Amon, we learn from him about the Emperor, as well as about the Commander Maron (will add an additional task "Kill Maron"). After talking with Motierre, we go to the port of Solitude. Maron is in the port, he will be extremely surprised by our visit and, in a state of shock, will try to kill us. After killing Maron, we are looking for the ship of the emperor, or rather we go towards the marker on the map.

And here is the majestic imperial battleship Kataria. You can get inside the Kataria through the anchor hole using the chain.

Having made our way into the ship, we can use both stealth and assault tactics. In any case, there are several main doors inside the ship that need to be opened. The first door is the expert level door on the second floor (where the cages are). Behind the door will be Lieutenant Salvar's cabin, he will have a master key from Kataria on his body, with which you can open the emperor's chambers, locked with a Master level lock. In general, the opponents on the ship are quite weak and it is not difficult to defeat them. Once in the chambers of the emperor, we speak with Titus Mede II, we try to use the first option of dialogue in a conversation with him, given that he will ask you to fulfill his dying request to kill his employer in the spirit of American films. The Emperor's chambers contain many valuable items, such as weapons made of expensive materials and ebony boots.

After killing the Emperor, we return to Whiterun to Amon Motierre, find out the location of our reward and - if we took the last request of Emperor Titus Mid II - we kill Amon Motierre. I fulfilled the request of the late ruler. Several expensive gems can be found on the body of Amon Motierre. After all, we go to Volundrud, the Nordic barrow, in which we first met Amon Motierre. There is an urn with our reward in the mound, and it contains 20,000 imperial septims. We return to Nazir in the Dunstar refuge of the Dark Brotherhood.

Additional quests

Where to hang the enemy's head:

The task is given to us by Nazir after returning to the Dunstar Asylum of the Dark Brotherhood, upon completion of the quest "Glory to Sithis!". We must refurbish and restore the Dawnstar Dark Brotherhood Sanctuary. All the necessary upgrades for the Dawnstar Sanctuary can be purchased from Delvin Mallory at the Ragged Flask located in Riften. The total cost of all upgrades is 19,000 septims (we received 20,000 septims by completing the quest "Glory to Sithis!"). After a full upgrade of the sanctuary, the quest will end.

Dark Brotherhood forever:

These are random quests given by the mother of the night. The purpose of the tasks is to fulfill the contract of a random employer.

Approximate chronology of quest events:

  1. We speak with the Mother of the Night and get the location of the customer.
  2. We get a goal from the customer.
  3. Eliminate the target.

Quest rewards vary depending on the level of the hearer:
600 septims, 750 septims, 1000 septims, 1200 septims.

Retrieve the hidden treasure:

After purchasing a torture room from Delvin Mallory, four prisoners will appear in it. By lowering the health of the captives, you can find out the location of the four hidden treasures. Each treasure contains approximately 1000 to 2000 septims, allowing you to recoup the cost of purchasing a torture room.

Return of Cicero

ATTENTION: In order not to spoil your impression of the game, it is advisable not to start reading this entry before the start of the quests "Cure for Madness" or "Glory to Sithis!".

If you do not kill Cicero in the Cure for Madness quest, after completing the Glory to Sithis quest, he will appear when we leave the Dawnstar Sanctuary in front of the entrance and start a conversation with us. In conversation, he will joke very sharply, but do not be alarmed, he is grateful to us for his own life and will decide to join us, and will also be available as a cheerful and helpful companion. Leaving Cicero alive is the right and wise decision, given Astrid's next steps, which we can learn about at the end of the Death of the Empire quest. Cicero is not a traitor.

Goodbye Dark Brotherhood

Alternate history of the Dark Brotherhood. In this story, we have to destroy this faction. You can only start the quest during the introductory quest "With such friends ...", killing Astrid in it at the moment when she instructs to kill one of the three captives. After killing Astrid, the quest "With Friends Like These..." will fail, but the quest "Farewell, Dark Brotherhood" will begin.

After the start of the quest, it will be possible to free the captives. After we leave the building, we go to any city and tell the guards that we killed the leader of the Dark Brotherhood, and after that we will be sent to Commander Maron in the Dragon Bridge. We inform him that we have destroyed the head of the Dark Brotherhood. After we reported the information to Maron, Maron will send us to the sanctuary of the Dark Brotherhood so that we kill all the members of the assassin guild.

We have to find the entrance to the sanctuary of the Dark Brotherhood. Having found the black door, we call it the password “Silence, my brother” and go inside, and inside everything is according to the worked out scheme ... We kill everyone. We return to Maron and listen to his pathetic speech, and then we get 3000 septims for the work. The quest is extremely linear and you don’t need to think much in it.

Go south of Solitude to the East Empire Company Warehouse. Your goal is the captain on a ship that only occasionally leaves the harbor of Skyrim. Basically, the "Scarlet Wave" is located in the docks. If you don't catch her, just wait or move on to other things for now. When you enter the ship, you will see four or five sailors. But they will not attack you, they will only report that they are not happy to see you. Get past them and just kill Sophia. The task is not at all difficult, the main thing is to finish off the target with the first shot so that the sailors do not notice the noise. So, you have completed the last order. Go to Nazir and collect the reward for completing Skyrim.

Until the death tear us apart

Now you move on to the main task from Astrid, which is to kill Vittoria Vici, the cousin of the Emperor. To complete the Skyrim game, you must complete the order at her wedding. First, go to the hideout and talk to everyone there. Among the many conversations, you will hear two clues. The first will be from Gabriela, who will report on a great place for a shot - a small balcony. By the way, there she has already prepared for you a couple of elven arrows and a bow. Babette will give you the second hint. She will tell you about your target's performance on the balcony and about the loose statue above it, which will be quite easy to drop. Head to Solitude and wait for the night. An easier option is to complete this Skyrim mission with the help of a statue. To receive the bonus reward, you will need to deal with Vittoria during her address to the guests.

Immediately after the murder, you will see Vizara from Astrid, who sent you help. She knew the guards wouldn't be happy about what had happened. And the guests will be offended. Returning to Astrid, you will be able to receive your reward in the form of a spell that can be used to summon the famous Warrior of the Dark Brotherhood from the legends. And she will give you a bonus reward for completing the game Skyrim 750 coins. Astrid will then send you to meet with Gabriela. She will assist you in thinking through the next order.

Vulnerable Spot

Here Astrid will ask you to commit the assassination of Gaius Maron. He is the son of Commander Maron, who leads the Penitus Okulatos (the Emperor's personal bodyguards). Then you will need to plant a note with compromising evidence that he is planning an assassination attempt on the Emperor. Here you will have a choice - from the Dragon Bridge you can follow its trail or carefully make your way inside the headquarters of the Penitus Okulatos. From there, you need to steal his records of the order of the city checks, and then wait for him in some city.

According to the list, Guy Maron will move continuously until he receives a call from his father. And in fact, before you killed him. For an additional bonus, you need to deal with him in a large city, where he will be detected faster. Guy is always guarded by soldiers, so you will have a hard time when they realize that the son of the head leader, Penitus Okulatos, has been killed. You can either hide from them or kill them all. Returning to the shelter, you will get 750 coins and an amulet. True, it must be conveyed to the soothsayer who lives in Whiterun. By the way, you will also become aware that things are not going very well there.

Cure for Madness

Now the passage of the Skyrim game commissioned by Gabriela will continue the search for Cicero. You need to deal with him, as well as find Arnbjorn. Vizara was wounded by a deranged jester, who also tried to kill Astrid, and then fled to no one knows where. So you have to be a detective now. Proceed to his room and find five sections of the diary. Read them all. Then you will learn about another Dark Brotherhood hideout in Skyrim, where the fugitive must have gone. Tell Astrid about it. She will turn to you with a request to go to Cicero, and along the way to find her husband. He went to catch up with the jester. Astrid will also supply you with the red-eyed horse Tenegriv.

When you reach the shelter, you will see your dog at the entrance, as well as the wounded Arnbjorn, who will report that the jester is also injured - an artery is torn. To complete the Skyrim game, start chasing the jester only after Astrid's husband goes home. The door will ask you this question: "What is the greatest illusion of life?". And you should have read the password in the previously mentioned diary ("Innocence, my brother"). The door will then tell you "Welcome home" and let you through. You will see bloody footprints, follow them (according to Arnbjorn). Beware of traps. Straighten or sneak past all the opponents you meet. By the way, Cicero will accompany you all the time with his funny phrases. Sooner or later you will find the jester and then you can decide whether to kill him or not. He's still funny, but not normal. And besides, he encroached on your associates. The passage of the game Skyrim leaves the choice up to you.

You can now return to Astrid's hideout. She will be very happy and grateful to you. After all, you still saved her husband. She will give you Tenegriv and provide you with another order.

Killer Recipe

Astrid will ask you to deal with the Gourmet and take away his certificate of identification. You will have to deal with the best chef in Skyrim or even Tamriel. In addition, Gurman wrote a cookbook. However, here the passage of the game Skyrim will not be easy. first you need to find out who it is, find it, eliminate it, and then pretend that you are the Gourmet.

To understand who you will be dealing with. Go to meet Festus, who will give you the Gourmet's book. He presented it to a cook from Markarta named Anton Viran. He must know this Gourmet. So go to him. By the way, Festus advised you to deal with Viran after the interrogation so as not to leave unnecessary traces. So move on to the Understone Fortress in Markarth to Anton. He's the chef there.

After talking with him, you will learn that the Gourmet is an orc. And he lives in a tavern called "Night Gate". Now you can go to your goal. However, before that, do not forget to deal with Viran. But it will not be easy to lie in wait for him, because he does not leave the kitchen. We'll have to dream up to commit this murder. To complete the Skyrim game, go to the mentioned tavern and talk with the innkeeper. As a result, you will become aware that the orc you need spends almost all the time in his room, only occasionally goes down to take wine in the cellar, and also walks to the lake. And the elf from the shelter just advised to hide the remains of the dead in the water. At noon, you can catch an orc on the lake. He will stand on the bridge and admire the view. You can commit the murder in any way convenient for you. But do not forget to hide the body and take the letter from his pocket. Now no one can doubt that you are a Gourmet, because no one knows what he looks like. That's all, go back to the shelter and report on the work done to Festus. For this, he will give you the Nightweaver's Ring and coins. In addition, he will apologize for doubting you.

Death of the Empire!

The passage of the game Skyrim invites you to pretend that you are a Gourmet and eliminate the Emperor by order from Festus Krex. For the glory of Sithis, proceed to the most important part of your mission, the assassination of the Emperor! Travel to Solitude. Show the letter to Commander Maron. Then he will open the entrance to the kitchen for you. And you should have already studied the Gourmet book.

So put on your chef's hat and start cooking. You should tell Gianna what ingredients to fill the dish, and do not forget to put your special component at the end. The king must be pleased. Finish making soup. And then take all the ingredients you found from the kitchen and follow Gianna to the refectory. You just stand there while she serves the soup. Wait and get ready to run. Finally, the Emperor will try your soup and start praising the Gourmet for his talent and delicious dish. Then he will die without even realizing what happened. However, do not rush to rejoice, you still need to hide. Start running through the door and across the bridge. But then Commander Maron and his legionnaires will block your way. It turns out that you dealt with the double of the Emperor! It turns out they knew about the assassination attempt. And it turns out that someone from the Brotherhood is a traitor. This someone made an agreement with Maron, which the commander did not care about and is going to deal with both you personally and with all members of the Brotherhood. His men had already begun storming the hideout. To complete the Skyrim game, you urgently need to return. First, however, deal with the opponents in front of you (three legionnaires). Kill them and immediately move to cover. On your way you will still meet legionnaires. Deal with everyone and proceed to inspect the shelter to search for survivors.

Death Incarnate

The passage of the game Skyrim will give you this task automatically when you approach the shelter. You need to find all the survivors of the siege.

Two legionnaires are at the door to the hideout. They talk about the elimination of the Dark Brotherhood and the fire there. Kill them and hurry up. There again you will meet legionnaires. Destroy them and make your way through the smoke and flames. Find Arnbjorn, who at this moment is fighting with the enemy. Try to save him, but you will not have time. He will be killed by the archer. Ahead you will meet Nazir, also in battle with the enemy. Save him and urgently leave the shelter, otherwise you will die in a fire. However, here you will encounter a problem - there is no way out anymore, it is closed by a blockage. The Night Mother will then speak to you and ask you to hug her. This is your last chance to be saved. Climb inside the coffin and hug her. Then the coffin will slam shut, fly out through the stained glass window, and then fall right into the water. Here you will hear the whisper of the Night Mother "Sleep". Then you will really fall asleep, hugging the remains of the Night Mother in her coffin.

When you wake up, you will hear Babette's voice. She will rush Nazir to get the coffin with you out of the water as soon as possible. At this time, you will again hear the Night Mother, who will ask you to talk to Astrid in the hideout. You will rejoice at the news that she is still alive. Hurry to the room. And there a surprise awaits you - Astrid will lie naked and covered in blood, besides, surrounded by candles. Near it you will see a dagger and nightshade.

Now everything becomes clear to you. Astrid was the traitor. She conspired with Maron and betrayed you in exchange for the peace of the Dark Brotherhood. However, betrayal awaited her, and in order to atone for her mistake, she performed a dark ritual on herself. Now you have no choice but to kill her with the Blade of Woe and return back to the Night Mother, who will confirm that everything is going on as usual and everything is in order. However, your existence proves that the Brotherhood has not been destroyed. And this means that the passage of the Skyrim game continues and the order for the Emperor must be completed.

Glory to Sithis!

The Night Mother will give you a task - to finally deal with the Emperor. Tell Nazir about your plans. He will tell you that he is going to Dawnstar to hideout. During our work with the order, he is going with Babette to move the Night Mother there. Head to Whiterun to a tavern called the Prancing Mare. By the way, you can find out your fate along the way. After you exit the gate, turn right at the first turn. Additionally, there you will also be given shadow armor in the kit. Motierre will be very happy that you survived and are going to complete the order. He will tell you about the plans of the Emperor to sail on his ship called "Kataria" back to the Empire. You definitely need to deal with him. By the way, Maron will be on the ship and you can take revenge on him.

Do two things in one fell swoop

First, travel south of Solitude to the East Empire Company Warehouse. Find Maron and kill him. Then go to the ship (to the east in Solitude). You can climb onto the ship with the help of a chain at anchor. Make your way to the lower deck. Now go wander along the ship and look for the Emperor. Kill all enemies you see. To complete the Skyrim game, find the imperial cabin. Then you find out that he has been waiting for you for a long time.

"Belated Funeral"
(Delayed Burial)

Even before joining the Dark Brotherhood, you can complete the "Belated Burial" quest given by one of its members. On the road north of Whiterun, there is a wrecked cart with Cicero circling next to it. Based on his story, he is taking the body of his mother to a new crypt, but the wagon broke down, and the owner of the nearest farm refused to help. Cicero will send you to the Loreius Farm, which is not far from the road, and ask you to convince Vantus Loreius to help him. For the service, he will pay you 400-600 gold (depending on the level).

Note: if you do not want to help Cicero and support the owner of the farm, and also inform the guards, then after you join the Dark Brotherhood, when you visit the farm, you will find its owners killed.

"Lost Innocence"
(Innocence Lost)

In order to join the Dark Brotherhood in Skyrim, you must complete one quest. To start it, just listen to the whispers of the townspeople or ask someone for fresh gossip. One way or another, but you will learn that a certain boy from Windhelm (Windhelm) named Aventus Aretino (Aventus Aretino) threatens to perform the Dark Sacrament and invoke the Dark Brotherhood. This will start the Innocence Lost quest. Indeed, when you get into his house (the lock is of minimal difficulty, but you will need the master keys), you will see a child performing a gloomy ritual. Aventus will be delighted with your arrival, mistaking you for a representative of the Dark Brotherhood. Accept his task and go to fulfill.
From a conversation with the boy, it will become clear that he is an orphan. After the death of his mother, Aventus was sent to an orphanage in Riften, but he soon escaped from there. The reason was Grelod the Kind (Grelod the Kind) - the guardian of orphans, who in every possible way torments her wards. She will need to be killed.
Grelod spends all his time in the orphanage, sometimes locking himself in his little room. There it will be best to liquidate it; orphans will be delighted with what they have done. Return to Aventus, who will also be glad to see you and will pay for the service with a family treasure - a plate worth 100 coins =).

"With such friends..."
(With friends like these…)

In a few days, a messenger will find you, who will hand over a note with the Black Hand's mark and the inscription "We know." After receiving it, go to bed - the awakening will not be pleasant and will start the quest "With friends like these ...". You will come to your senses in an old abandoned house in the north of Skyrim. You will be met by Astrid - a representative of the Brotherhood and will say that you acted not quite honestly - they took away the contract that belonged to the Dark Brotherhood. And this debt you have to work off right here: Astrid brought three connected victims and offered to choose any for killing. It doesn't matter who you choose: Vasha is a brash Khajiit who, according to him, is not the first time he gets into such trouble; Alea Quintus is a nervous and sharp-tongued single mother; Fultheim the Fearless is a mercenary who managed to send many souls to the other world in his life *. Kill anyone and your debt will be forgiven. However, Astrid is in no hurry to let you go: she will offer to join her family - the Dark Brotherhood. When you agree, she will give you a password and direct you to the hideout.

The last Skyrim hideout of the Dark Brotherhood is located in Pine Forest near the city of Falkreath, it is hidden in the stones right next to the road. The door, according to the old tradition, will ask the question “What is the music of life?”, To which you must answer “Silence, my brother.” Astrid will be waiting for you inside. She will tell you about herself, and also offer to meet her family. After meeting, contact Nazir (Nazir), most often he can be found either in the common room or in the dining room. It is he who will give you the first tasks.

*Actually, you can kill Astrid too. But then the road to the Dark Brotherhood will be closed to you. However, there are those who want to know about her death. After the kill, go to any guard and report what happened. You will be directed to the commander of the Imperial Legion, Maron, sworn enemy of the Dark Brotherhood. He lives in the settlement of Dragon Bridge, which is not far from Solitude. Commander Maron will be indescribably time your news, and will also share the fact that he recently discovered their hideout and sent his people to storm it. And he will offer you to join this operation ...

"Contracts of Nazir"
So, Nazir gave you the first contracts. There are three of them in each, as expected, you need to kill the ordered victim. You can perform them both at once, and each separately.

(Beitild) - the owner of the mine in Dawnstar. Previously, she was in business with her husband, but now she is at odds with him and is his competitor.
(Ennodius Papius) - An imperial from Anga's Mill. To be more precise, he lives a little east of the mill itself in a tent by the river.
(Narfi) - A beggar who lives on the outskirts of Ivarstead. Sometimes it goes down to the river.

All three victims are extremely simple, eliminating them does not require any wisdom. After completing the contracts, return to Nazir.

"Goodbye Love"
(Mourning Never Comes)

Astrid will give you the next contract. You need to find a young Breton Muiri, who will tell you the details of the next task. Muiri lives in Markarth and works at The Hug's Cure, an alchemy shop. The girl will tell you that she wants to take revenge on her former lover named (Alain Dufont), who seduced her in order to rob her friendly Shattered Shield family.
In fact, Alain Dufont is a robber who, along with his gang, is hiding in the Dwemer ruins of Raldbthar (Raldbthar). His camp is set up inside not far from the entrance, the corridors are patrolled by guards, and the victim herself is surrounded by several fighters. Exactly above them there will be a ledge with stationary Dwemer crossbows aimed at the gang. You can try to shoot the whole group of them.
But Muiri also asks you to provide another service for an additional reward - to kill (Nilsine Shatter-Shield). The deceived family declared Muiri a traitor and abandoned her, so the girl so subtly decided to take revenge on them. Nilsi lives in the western part of the city of Windhelm, the house is locked with an "expert" level lock, but the victim is already leaving it at 6 in the morning, her path will lie through the deserted city cemetery.

For completing a contract with an additional task, you will receive a significant cash reward, as well as a special gift from Muiri - a ring enchanted to increase the effectiveness of the potions you create.

"Whispers in the Dark"
(Whispers in the dark)

The arrival of the Coffin Keeper of the Night Mother, Cicero, has turned the life of the Dark Brotherhood hideout upside down. Astrid suspects that he was plotting a betrayal against the Dark Brotherhood and even managed to win someone over to his side, as a muffled conversation is periodically heard from his room. You have to find out what and with whom Cicero is up to. The best place for surveillance is the Mother's coffin itself, climb into it and wait. Soon Cicero will come, but will not say anything interesting. Instead, the Night Mother will speak to you. She will say that she has chosen you as a Listener, and now you will voice her will. And her very first will will be a conversation with Amaund Motierre in the tomb of Volundrud.
It's time to leave the coffin and announce yourself to Cicero. At first he will not believe you, but say the secret phrase that Mother whispered to you "Darkness comes with the death of silence", and he will recognize you. However, this news will not please Astrid. She should think about the situation, but in the meantime she will send you to Nazir for new contracts.

"Contracts of Nazir"

Nazir will give you two contracts - to kill a Nord (Hern) and an Orc (Lurbuk).
is a vampire who lives with his vampire girlfriend Hert at the Half-Moon mill, north of the hideout. It is not necessary to kill a girlfriend, but it is not forbidden either. Don't forget that vampires are vulnerable to fire, and that they can infect you in combat.
- Orc bard from Morthal (Marthal), who lives in a local tavern. They say that a bard from him is useless, and Nazir even had to arrange a lottery for the customer. At night, the orc sleeps in one of the rooms.

"With the death of silence"
(The Silence has been broken)

Astrid considered your conversation and gave the go-ahead for a conversation with Amon Motierre. Go to the tomb of Volundrud, which is not far from Whiterun (Whiterun). You don’t have to climb far - Amon, along with his guard, is literally in the next room not far from the entrance. The Breton will say that his order is not so simple, but you will receive a decent reward for it. The victim is the Emperor of Tamriel himself (Titus Mede II). As proof of the seriousness of his order, Amon provided a letter and a valuable amulet. Take them to Astrid, who does not dare to give an answer right away, so she will send you to Riften to Delvin Mallory to assess the true value of the amulet. Delvin is located in the Rat Hole Tavern in the lower tier of the city. You will most likely not be welcome there, but no one will touch you in the tavern. Delvin will tell you that such amulets are worn by members of the Council of Elders and do not part with them just like that. He agrees to buy the amulet and gives a receipt for Astrid.

"Until the death tear us apart"
(Bound until death)

Finally, Astrid decides to fulfill the contract. In order to eliminate the Emperor at minimal cost, a number of conditions must be met. The first is to kill (Vittoria Vici), who is the head of the Eastern Trading Company in Solitude, as well as the Emperor's cousin, that is, she represents the interests of the Empire. She is soon to be married to Asgeir Snow-Shod, who has ties to the Stormcloaks, so this marriage could be a step towards peace between these warring factions. However, if Vittoria Vici is killed, her death will most likely be attributed to the Stormcloaks, and this incident will force the Emperor to visit Skyrim.
Head to Solitude, the wedding is in full swing. The newlyweds sit in front of the audience under a small balcony, which they will periodically climb to deliver a solemn speech. In order to get the bonus, you need to kill Vittoria at the very moment of the performance. There are two options to complete this task invisibly:
1. Gabriella will tell you about the parapet, which is just opposite the balcony. Moreover, a caring sister left you a nice gift - on the very parapet you will find an enchanted bow, several arrows and a potion that increases bow damage.
2. Babette will tell you about a different way to solve the problem. Right above the balcony hangs a bulky stone and very old statue. With proper effort, the statue can fall right on the head of the victim. To get to the wall from which you can throw the statue, climb the stairs, which is located next to the Gloomy Castle.
To make your task even easier, take with you an invisibility potion or a spell with the same effect. With due skill, the guard will not notice you.
When the job is done, Veezara will come to your aid, sent by Astrid to distract the guards from you. While the lizard takes the hit, run out of the city.
In addition to the money due, as a bonus, you will receive the summoning of the spirit of the legendary assassin who will fight at your side (in this spirit, you will recognize an old acquaintance from the Dark Brotherhood of Cyrodiil).

Note: On the body of Vittoria Vici, you can find a wedding outfit, which includes a wedding dress, sandals and a flower wreath, as well as a key to the deceased's house.

"Vulnerable Spot"
(Breaching Security)

Your next target is (Gaius Maro), the son of Captain Maron and an agent of the imperial security service. Guy was sent to the cities of Skyrim to assess the situation and prepare for the arrival of the Emperor. When the victim is dead, it is necessary to put a fake letter on his body, which will indicate his involvement in a conspiracy against the Emperor. Astrid believes that the tarnished name of her son will make Captain Maron harmless for the next attempts to remove Titus Mede II.

In the hideout, talk to Gabriella (Gabriella) and she will give you everything you need to complete the task. The target will start its journey from the outpost of Pentius Okulatus, which is located in the Dragonbridge settlement. In order to get a bonus for completing it, you will have to kill an agent within the boundaries of any of the cities that he visits. Information about his route is in the schedule, which can be stolen in the same outpost:

Morndas - Solitude (Solitude) - imperial tower, evening - Gloomy castle.
Tirdas - Windhelm - royal palace, evening - barracks.
Middas - Riften - Mistveil Fortress.
Turdas - Whiterun (Whiterun) - Dragon Limit, evening - tavern "Prancing Mare".
Fredas - Markarth - Understone fortress, evening - city.
Lordas and Sandas - at the discretion of the target.

As a bonus, you will receive Olava's talisman, which will start an additional task. (More on that later).

"Cure for Madness"
(The Cure for Madness)

Something happened to Cicero during your absence. According to eyewitnesses, he attacked Astrid and wounded Vizara, and then fled. Arnbjorn went after him, but no one knows where he went. Astrid sends you to look for clues in the escapee's room. Look for the last part of his diary. It will contain Cicero's notes about the abandoned Dark Brotherhood hideout in Dawnstar, as well as the password to the door: "Innocence, my brother." Tell Astrid about it. She will order you to find and kill Cicero, as well as find Arnbjorn, he may need help. Moreover, for a quick journey, the head of the refuge will provide you with a horse born of the Abyss itself - Shadowmere, also known to us from the previous part of the Elder Scrolls.

The werewolf will sit right in front of the hideout door. Send him home, and you yourself go in search of Cicero in the wake of blood on the floor. Dawnstar Sanctuary is said to be the first Dark Brotherhood hideout in Skyrim, but has been abandoned for over a hundred years. Inside you will find restless ghosts who will not be happy about your intrusion, as well as several traps. A huge and strong troll Udurfrukte (Uderfrykte) roams in the ice labyrinth. When you get to Cicero, he will already be severely weakened. You will have the choice to kill him or let him live and lie to Astrid.

Note: Summon the spirit of the legendary assassin and listen to what he advises you. The ghost of Lucien Lachance will say that the Keeper of the Coffin of the Night Mother is a special position and his murder is not welcomed by the Brotherhood.
If you choose to let him live, Cicero will soon meet you at the entrance to the Dunstar Sanctuary and offer to become your companion.

"Killer Recipe"
(Recipe For Disaster)

There remains the last step in preparation for the assassination of the Emperor - the elimination of the so-called greatest cook, who is invited to the court to prepare dishes for the table of Titus Mede II. The catch is that no one knows who this chef really is. However, the identity of Gurman's closest friend is known - this is a court cook from Markarth named (Anthon Virane). It is located in the Understone Fortress. Talk to him and, threatening the Dark Brotherhood, find out the identity of the Gourmet. After this, an unnecessary witness must be killed. This is best done late at night, when two of his assistants go to the next room to sleep.
The gourmet turns out to be an orc (Bolagog gro-Nolob) who lives in the Nightgate Inn. At night he sleeps in the basement, and during the day he goes out to the river. The bonus task will be to throw the dead body into the water, but before that, do not forget to take a letter from the body, which will come in handy in the next quest.

"Death of the Empire"
(To Kill An Empire)

Everything is ready to fulfill the contract. Talk to Astrid, who will tell you about your next steps, and also give you a special poison - brazier root. The Emperor has already arrived in Skyrim and is in the Dark Castle of Solitude. It's time to play the role of Gourmet. Go to the castle doors, Maron will be waiting for you there. Show him the letter taken from the Gourmet's body and go inside to the kitchen to cook Gianna (Gianna). You can immediately put on one of the chef's hats lying on the shelves on the left, otherwise Gianna will still ask you to do it. While cooking the dish, she will periodically ask you what ingredients to use, so at the end, do not forget to offer her to throw the poisonous root that Astrid gave you. When everything is ready, go with the cook to the dining room. Wait for the Emperor to taste the dish and, having made sure of the result, run through the door on the other side of the table (it’s convenient to immediately stand next to it), Astrid said that she “agreed” that no one would interfere with your escape.

But on the bridge you will still be expected. Captain Maron and his servants have trapped you: instead of the real Emperor, it turns out that you poisoned a double; moreover, Astrid betrayed you by trading your life for the sanctuary of the Penitus Oculatus. However, the captain, inflamed by the death of his son, was not going to comply with the terms of the agreement, his people are already storming the shelter. Run away from Solitude to save yourself and have time to save the shelter in Pine Forest.

"Death Incarnate"
(Death Incarnate)

The hideout in Pine Forest is already under siege, and you'll have to kill a few Penitus Okulatus warriors before breaking through. Fight off the attackers to find at least one of the survivors. Unfortunately, no one but Nazir and Babette can be saved. The task is complicated by the fact that the cave in which the shelter is located is gradually collapsing, blocking almost all the moves. Go to the dining room, where Nazir will already repel the attacks of the guards and help him. After that, you will hear the voice of the Night Mother, who will call you again, but this time to save you. Go to the room with her coffin, climb into it and hug the Mother. The shutters will slam shut, and the collapse will not harm you. A little later, Nazir and Babette will pull out the coffin. The shelter will be almost filled up, burying the bodies of the dead under it.

The Night Mother will speak to you again. She will send you to Astrid, who also miraculously survived and is in the same cave. It turns out that she performed a Dark Sacrament on herself to try to remedy the situation, and is close to death. Take the Blade of Woe next to her body and kill Astrid at her request. So her soul will be forgiven and go to Sithis.

"Glory to Sithis!"
(Hail Sithis!)

The Night Mother wants to speak to you again. The contract is not cancelled, and must be killed. Talk to Nazir, who will support you, and also inform you that he will move to the Dawnstar refuge with Babette, since it is pointless and dangerous to stay here.
In the meantime, go to Amon Motierre, who moved from the tomb to the Prancing Mare in Whiterun. The news that the contract will still be fulfilled will please him, and he will inform you that the Emperor is about to sail to Cyrodiil, however, you still have a chance to get to him. The ship "Kataria", on which he sails, is still in the port of Solitude. Also in the port is and, so you have the opportunity to return the favor to him. Stock up on patience, master keys and go to fulfill the contract.

After killing the captain, who is standing on the pier of the warehouse of the Imperial Trading Company, swim directly to the ship, which is standing on the water in the middle of the bay, climb up the anchor chain and get into the hold. Wait for the movers to finish their work and hide in the room. On the way you will have a dining cabin, which contains a bard and one guard. Both will sit with their backs to the stairs. Wait for the second guard to hide in the next room and run to the stairs. Ahead of you will be a door with an expert-level lock and another staircase. Further - the chambers of the Emperor with a lock of the "master" level.
The emperor is already waiting for you. He is ready for his death, because he knows that the Dark Brotherhood is not retreating. However, before dying, he will ask you to kill the one who ordered him. Your right to comply with his request or not.
Amon Motierre already knows about what happened, and your reward is already waiting for you where Motierre performed the Dark Sacrament - in the tomb of Volundrud. 20,000 gold will be hidden in the urn.

"Where to hang the enemy's head"
(Where You Hang Your Enemy's Head)

Nazir and Babette have already settled in the Dawnstar Sanctuary, but its appearance still leaves much to be desired. Nazir will offer you to talk to the already familiar Delvin Mallory from Riften, who will agree to help you with the situation. Go to the Rat Hole and meet the Fence. Here are his rates:

New flags - 1000 gold;
Torture room - 5000 gold;
Poisoner's corner - 5000 gold;
Secret entrance - 5000 gold;
Master's bedroom - 3000 gold.

By the time you arrive, everything will be ready. The rooms are furnished, the victims are moaning in the torture chamber, and Nazir has already found new people.

"Dark Brotherhood Forever"
(The Dark Brotherhood Forever)

This concludes the main quest line for the Dark Brotherhood. But the Mother of the Night will continue to speak to you, so do not forget to visit her, and she will supply you with new customers. If this money is not enough, then Nazir, as before, will have simple contracts (if you have not completed them yet).

Additional tasks

« Nazir's contracts »


I

So, Nazir gave you the first contracts. There are three of them in each, as expected, you need to kill the ordered victim. You can perform them both at once, and each separately.


(Beitild) is the owner of the mine in Dawnstar. Previously, she was in business with her husband, but now she is in a quarrel with him and is his competitor.
(Ennodius Papius) - An imperial from Anga's Mill. To be more precise, he lives a little east of the mill itself in a tent by the river.
(Narfi) - A beggar who lives on the outskirts of Ivarstead. Sometimes it goes down to the river.

All three victims are extremely simple, eliminating them does not require any wisdom. After completing the contracts, return to Nazir.



II

Nazir will give you two contracts - to kill the Nord Hern (Hern) and the orc Lurbuk (Lurbuk).


V
an Empire who lives with his vampire girlfriend Hert at the Half-Moon mill, north of the hideout. It is not necessary to kill a girlfriend, but it is not forbidden either. Don't forget that vampires are vulnerable to fire, and that they can infect you in combat.
Orc-bard from Morthal (Marthal), who lives in a local tavern. They say that a bard from him is useless, and Nazir even had to arrange a lottery for the customer. At night, the orc sleeps in one of the rooms.


III

The following contracts, available after completing the quest "With the Death of Silence", are not included in the list of required ones. Completing them can become an additional source of income for you, as well as help you gain respect from Nazir.

(Deekus) - Argonian, marauder. He earns a living from what he finds on sunken ships. His camp is located in the very north of Skyrim on the seashore.
(Anoriath) - Bosmer from Whiterun. He has a trading post in the city and co-owns the Drunken Hunter with his brother Elrindir. Sometimes he leaves the city to hunt.
(Ma "randru-jo) is a skilled Khajiit mage traveling with a caravan of merchants between the cities of Skyrim - Markarth and Whiterun.


(Helvard) - Nordic warrior from Folkreath. Lives in the Jarl's Longhouse and is his housecarl. "Search for an Assassin from the Past"
(Locate the Assassin of Old)

This quest can only be obtained after completing the "Breaching Security" quest. Moreover, you must fulfill an additional condition. As a reward, you will receive Olava's talisman, which makes it possible to learn a special prophecy.

Go to Whiterun and present the talisman to Olava the Feeble. She will understand that you came from Gabriella and will tell you that soon you will have to find the Dark Brother - an assassin from the past, who found his peace in one of the tombs in the north-west of Skyrim.
Your goal is the tomb of the Forest Stronghold (Deepwood Redoubt), located in the mountains near the settlement of Dragon Bridge. The dungeon outside and inside is stuffed with Outcasts, as well as all kinds of traps, there will be one door locked with a “master” level lock, however, in the nearest room there will be one of the Outcasts who has a key to it.

The tomb will have to go through; from it you will find yourself in the Forest Valley - a spacious camp of savages, surrounded on all sides by rocks. It is necessary to cross this camp and enter the next tomb - the Witch's Nest (Hag's End). Witches and fortune tellers will already be waiting for you there, and magic runes will be added to the traps. You don't have to go far: in one of the rooms behind the throne there will be a secret door that opens with a lever on the wall. Behind the door in a small room will lie the same assassin.



"Search for Caches"

If you bought a "torture room" from Delvin Mallory during the restoration of the Dark Brotherhood's Dawnstar Asylum, then this will give you a few more additional tasks with a nice reward. There will be four victims of torture in the cell, and, accordingly, there will be the same number of hiding places that they will point to in order to stop the torture.

The first cache is in an old swamp stump south of Solitude.

The second one is north of Windhelm in a hollow stone.

The third is located in the tundra west of Whiterun (Whiterun) also in a hollow stone.

The fourth cache, in which treasures are hidden, is located in a hollow stump near Riften.

Thanks for reading my article. I think you liked her

Liked the article? Share it
Top